Sync

Platform: Unreal Engine 5

Team Size: 19

Development Time: 26 weeks

Steam Page

Concept

Sync is a first-person shooter where the player must possess their enemies to fight against a rogue AI controlling a robot development facility. Each enemy has its own unique characteristics which the player can take advantage of when they possess them.

Rock Paper Scissors

A unique aspect of the design was the desire to have all three of the characters be good against one of the others and bad against the other. This was to make it so that players would want to switch between all of the characters instead of focusing on just one that they thought was best. This led to making blue do high damage at long range to beat red, which is durable with area attacks to counter green, which is fast with rapid strikes to hit blue even with its flight and bursts of speed. This was a unique and fun challenge for an action-oriented game like a first-person shooter.

My Role

I came onto this project halfway through and focused on fleshing out each of the characters. This had me adjusting already implemented things like weapons to make them fit the character’s role better and creating abilities to fill out their loadout. After they were made I focused on game balance so that everything felt good and nothing was over or under powered when compared to it’s counterparts.

What I Learned

One of the main things I learned from this project was how to work with more people than you can keep track of. Until this project, I had only worked with a team of nine at most and this was over double that. It became clear that I wasn’t going to know what everyone was doing so I had to learn how to work with leads that kept track of that as part of their role. This has helped to teach me to focus on my aspects of the project and go to others when I needed to find something out since it was way too big for me to know everything. Essentially, I learned how to find the right person in a team to find what I need to succeed in my role.

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